
I think it has to do with where chess and these games are stored in the brain. She's a lot of memorization and sharp play, but is rewarding to those who have the ability to learn her." For example, when I taught my friends how to play Ivy, I began with "Learning Ivy is like learning the Sicilian defense.


Also, I find that certain characters play like certain openings. It's odd, but sometimes when I learn new techniques with a character or learn a little bit more about how to play better, the next time I play chess i get slightly better and vice versa. Me and my friends play in chess tournaments, however on our free time we play soulcalibur together and strangely enough, our skills in both areas not only parallel but also complement eachother. Just so I don't go analysing all the possible formats for such a competition before I get any real input about this idea of mine. Instead, why not make Virtual Chess Fighting (or however you'd like to call it - other name suggestions, please? I feel mildly awkward about this one at the moment xD) a professional mixed discipline? Surely, the viability of such a concept is undeniable, if not outright impeccable! I think chess and fighting games really require remarkably similar skillsets - in fact, the parallels run so deep that I'm not even the first person to notice, even though I haven't found any real propositions for this kind of a "biathlon" anywhere else! While merit is warranted for thinking outside of the box, this was ultimately a bit of an enigma.Now, I've already heard of chess boxing, but such a combination is most probably ultimately detrimental to chess skill of any players in the field who aren't competent or lucky enough to plough victoriously through all of their chess games before they "drink" a few "headshots", seeing as it's not quite in the nature of chess pros' jobs to lose their minds in such a fashion, exactly. Ultimately, the better player would often win the contest, regardless of strategy. Perhaps most detrimental of all was the confines of a fighting game itself.

That being said, many of the tactics and capabilities were not clearly defined, leading to a fair share of trial and error before players really got the hang of it. While the overall objective, that of capturing/defeating the King on each side of the board remains largely the same, the mode offered a surprising amount of strategy. The Rook can shapeshift into an enemy piece, while the Bishop can cast a host of spells such as healing allies, preventing nemy units from moving, or even exchanging pieces for different types. While each piece is titled similar to its original counterpart, they also have a selected host of abilities. With that being said, there's a surprising amount of depth and complexity to this game mode, featured exclusively in Mortal Kombat: Deception.
